CATrends: Loot Boxes in Video Games Consumer News CATrends: Loot Boxes in Video Games Class-action trend likens purchasing loot boxes in video games to pulling a lever on a slot machine.
Ryan’s Videos and Target Audience Evidence Ryan’s Videos and Target Audience In order to establish the age of Ryan ToysReview’s target audience, TINA.org conducted an appraisal of every video published on the YouTube channel between January 1 and July 31, 2019,…
GameStop’s Used Video Games Class Action GameStop’s Used Video Games July 2015: This action was voluntarily dismissed When a complaint is dismissed with prejudice, it cannot be refiled., the reasons for which have not been disclosed. October 2014: A class-action…
Electronic Arts Sports Video Games Class Action Electronic Arts Sports Video Games Allegations: Failing to adequately disclose important information about the Ultimate Team Packs in games
Supercell’s Video Games Class Action Supercell’s Video Games Allegations: Failing to disclose that games use loot boxes
Elder Scrolls: Oblivion Video Games Class Action Elder Scrolls: Oblivion Video Games In January 2014, a federal judge granted the parties’ joint motion to dismiss a class-action lawsuit alleging that ZeniMax Media Inc. and Bethesda Softworks LLC misleadingly market the Elder Scrolls…
Roblox Metaverse Playing Games with Consumers Consumer News Roblox Metaverse Playing Games with Consumers TINA.org files complaint with the FTC concerning deceptive advertising on Roblox.
Grande Games Gambling Games Class Action Grande Games Gambling Games Allegations: Promoting illegal virtual gambling games
Playtika’s Online Slot Machine Games Class Action Playtika’s Online Slot Machine Games Allegations: Misleadingly representing that games are free
Warner Brothers Brands Warner Brothers TINA.org investigated Warner Brothers’s use of online influencers to promote video games and found that the company was violating an FTC Order that barred it from misrepresenting sponsored content as the…
TINA’s Take: How FIFA’s Online Version Exploits Consumers Consumer News TINA’s Take: How FIFA’s Online Version Exploits Consumers Gimme the loot (boxes).
Zynga’s Gambling Games Class Action Zynga’s Gambling Games Allegations: Promoting illegal virtual gambling games
Sony’s Marketing of Fortnite and other Games Class Action Sony’s Marketing of Fortnite and other Games In January 2019, a class-action lawsuit was filed against Sony Interactive Entertainment for allegedly deceptively marketing games, including the popular video game Fortnite. According to the complaint, the company markets…
Coronavirus Spawns Class-Action Lawsuits as Consumers Seek Refunds Consumer News Coronavirus Spawns Class-Action Lawsuits as Consumers Seek Refunds The pandemic has also triggered lawsuits over privacy issues with some video conferencing apps, and more.
Loot Boxes in Fortnite and Rocket League Class Action Loot Boxes in Fortnite and Rocket League Allegations: Making misleading representations in Fortnite and Rocket League
Who’s Allowed to Play Games with the Stock Market? Blog Who’s Allowed to Play Games with the Stock Market? The misleading advertising of democratizing finance.
Warner Bros., PewDiePie Not Game to Disclose Influencer Marketing Consumer News Warner Bros., PewDiePie Not Game to Disclose Influencer Marketing TINA.org alerts FTC to Warner Bros.’s violation of a consent order regarding influencer posts.
When Privacy Concerns and Deceptive Marketing Issues Intersect Blog When Privacy Concerns and Deceptive Marketing Issues Intersect Why TINA.org supports FTC’s proposed changes to COPPA Rule but pushes for more.