Fortnite
February 2020: Plaintiffs filed an amended complaint. June 2019: A class-action lawsuit was filed against Epic Games for allegedly misleadingly advertising the video game Fortnite as being free when, according…
February 2020: A federal judge dismissed the complaint for failure to state a claim. Click here to read the court order.
July 2019: This case was transferred from a court in California to one in North Carolina. (Case No. 19-cv-325, E.D.N.C.)
February 2019: A class-action lawsuit was filed against Epic Games, Inc. for allegedly using deceptive marketing tactics in the video game Fortnite Save the World to entice players – including minors – to purchase loot boxes by representing that the boxes contain valuable loot (e.g., in-game item schematics, heroes, and survivors) when, according to plaintiffs, the boxes almost never have the represented loot and the game does not tell players that the odds of getting valuable loot are “next to nothing.” (R.A. et al v. Epic Games, Inc., Case No. 19-cv-1488, C.D. Cal.)
For more of TINA.org’s coverage of Fortnite, click here.
February 2020: Plaintiffs filed an amended complaint. June 2019: A class-action lawsuit was filed against Epic Games for allegedly misleadingly advertising the video game Fortnite as being free when, according…
Allegations: Making misleading representations in Fortnite and Rocket League
In March 2020, a class-action lawsuit was filed against Sony Interactive Entertainment for allegedly not taking effective measures to prevent children from creating accounts on PlayStation Network and using their…
In January 2019, a class-action lawsuit was filed against Sony Interactive Entertainment for allegedly deceptively marketing games, including the popular video game Fortnite. According to the complaint, the company markets…
Class-action trend likens purchasing loot boxes in video games to pulling a lever on a slot machine.